Explode Level

Explosion level determines the extent of actions ZOM undertakes automatically on your behalf on objects that depend on objects you directly manipulate. For example, if you destroy the EntitySet Employees, what should ZOM do to the Relationships and Roles which depend on Employees for their existence?

Explode level can be set to either 0 or 1. Explosion level 0 causes ZOM to ignore any dependencies. Explosion level 1 causes ZOM to "touch" any objects that depend on an object that is recreated, renamed, moved, erased or destroyed. Touching an object resets its properties and the dependency database to reflect the current situation.

The dependency tracing option should be on for explode levels greater than 0.